Maple Professionel
Maple Académique
Maple Edition Étudiant
Maple Personal Edition
Maple Player
Maple Player for iPad
MapleSim Professionel
MapleSim Académique
Maple T.A. - Suite d'examens de classement
Maple T.A. MAA Placement Test Suite
Möbius - Didacticiels de mathématiques en ligne
Machine Design / Industrial Automation
Aéronautique
Ingénierie des véhicules
Robotics
Energie
System Simulation and Analysis
Model development for HIL
Modélisation du procédé pour la conception de systèmes de contrôle
Robotics/Motion Control/Mechatronics
Other Application Areas
Enseignement des mathématiques
Enseignement de l’ingénierie
Enseignement secondaire et supérieur (CPGE, BTS)
Tests et évaluations
Etudiants
Modélisation financière
Recherche opérationnelle
Calcul haute performance
Physique
Webinaires en direct
Webinaires enregistrés
Agenda des évènements
Forum MaplePrimes
Blog Maplesoft
Membres Maplesoft
Maple Ambassador Program
MapleCloud
Livres blancs techniques
Bulletin électronique
Livres Maple
Math Matters
Portail des applications
Galerie de modèles MapleSim
Cas d'Etudes Utilisateur
Exploring Engineering Fundamentals
Concepts d’enseignement avec Maple
Centre d’accueil utilisateur Maplesoft
Centre de ressources pour enseignants
Centre d’assistance aux étudiants
X11 - X11 plotting device
Description
The widget hierarchy for the Maple 2 and 3 dimensional plotting applications is stored in the appropriate resource file in the X11_defaults sub-directory of the Maple installation.
2-D Mouse Actions: The default bindings of the mouse buttons for the 2-D plot window result in the following actions.
Left
Print coordinates if possible
Middle
None
Right
Magnify
Printing of coordinates is unavailable when the axes labels are not derived from the data values (for example, infinity and log plots).
3-D Mouse Actions: The default bindings of the mouse buttons for the 2-D plot window result in the following actions.
Start rotations
Redraw, end rotations
The rotate actions are not available if the PLOT3D structure is an animation with orientation information in every frame because changing the top level orientation has no effect on these animations.
Animations: There are two methods of running an animation. The first draws each frame into a distinct buffer on the graphics device and then tells the device to rotate through the buffers. This method is fast and provides an even speed but it requires more memory than many devices have. The second method only requires two buffers. It draws into the second buffer while the first is being displayed and then flips the roles of the two buffers. This method uses much less server memory than the first but the speed of the animation is changed by the image complexity. The X11 resource "fastanimate" controls which of the two methods of animation are used by the graphics window. By default, the two buffer method is used for 2d plotting and the multiple buffer method is used for 3d plots.
Note that the x11 driver is not supported on Macintosh(R) or from the Standard worksheet interface.
See Also
plot[device], plot[setup]
Download Help Document